Navigating through the labyrinthine structure of the CS:GO map, Inferno, can be a challenging task, especially for beginners. One cannot underscore the importance of understanding map callouts to swiftly and accurately relay crucial in-game details to teammates. Let’s delve deeper into the anatomy of Inferno, elaborating on the essential callouts and strategies that each section offers.
CT (Counter-Terrorist) Side
1. Arch Side
The arch-side area is a pivotal location on the CT side of Inferno. It consists of several key points:
- Arch: This is the curved passageway leading from the middle to CT spawn and the B site. A critical rotation route for CTs, it’s also a prime spot for Terrorists (Ts) to control for their B splits;
- Library: Found on the CT side of the middle area, this space provides long-range sightlines towards both Arch and Short. Players often use it to control the A site and prevent Ts from flanking through the Arch area;
- Moto: The area between Library and the A site, named for the motorcycle often found there. It’s a strategic location that offers coverage of both the Arch and the site;
- Speedway: The route connecting the Arch area to the B site. CTs typically use this path for quick rotations between the two sites.
2. Pit Side
The pit-side area is significant for its superior defensive positions. Understanding the callouts here can be critical:
- Balcony/Patio: The area leading from the Apartments towards the Pit. It offers an elevated viewpoint to the A site and is vital for Ts pushing from Apartments;
- Pit: This recessed spot provides excellent cover and multiple angles to hold the A site from. It’s a common place for CTs to play post-plant, given the cover it provides;
- Graveyard: This elevated platform sits to the left of Pit and is accessible from the site or the small staircase. It’s another strong post-plant position for CTs, offering good sightlines of the site and Apartments.
3. A Site
The A site is the primary defensive target for CTs and the attack target for Ts. Key areas include:
- Site (A Site): The actual bombsite area. It’s divided into the default plant, first box, and second box, which can provide cover and diffusal spots;
- Mini Pit: The area located between Site and Pit, offering an alternative holding angle for CTs;
- Apartment Exit: The spot where Ts typically exit from Apartments onto the Balcony. This spot is often smoked or mollied by CTs to delay T pushes.
T (Terrorist) Side
1. Banana
Banana is a crucial avenue on Inferno, providing a direct path to the B site from the T Spawn.
- T Ramp: This is the initial route from T Spawn. It branches towards Banana or Second Mid;
- Logs: This spot, behind the wooden logs, provides a partial view towards B site, making it an important position to control Banana;
- Sandbags: Positioned roughly halfway down Banana, it’s a common spot for CTs to hold or flash from. Clearing this spot is crucial for Ts making a B push;
- Car: Located at the top of Banana, it’s a popular spot for early engagements.
2. Apartments
The Apartments provide a route to A site from the T side.
- Boiler: A room with a window overlooking Mid, it’s often used by Ts for mid control or A site executes;
- Bedroom: Located inside Apartments, it’s an important area for Ts to clear before executing onto A site;
- Balcony: It overlooks the Pit area of A site. Ts often use this area to launch a coordinated attack on A site.
3. Mid
The Mid area is a key junction, offering access to both sites.
- Alt Mid: A route that provides access to Apartments and Mid. The infamous “Mexico” or “Underpass” here connects Alt Mid to Bottom Mid;
- Mid: Serving as the main point of conflict. “Top Mid” is closer to T side, while “Bottom Mid” is closer to CT side;
- Second Mid: This area leads to Boiler and Apartments. Ts often use it for slow A site executes or mid control.
Middle Area
The Middle Area is a central battlefield offering access to both the A and B sites. Controlling this area provides flexibility to the attacking Ts while enabling CTs to gather valuable information.
- Short: The pathway leading from Mid to A site. It’s an essential area for Ts to control to execute onto A site. The area offers multiple entry points to A site, enabling multi-pronged attacks;
- Cubby: This is a small alcove on the left side of Mid (from T perspective). It can be used by CTs to hold Mid, although it’s susceptible to molotovs and nades;
- Long: This is the extended portion of Mid leading towards Library and Arch. It’s a critical area for late round executions or rotations towards B site.
Conclusion
Understanding Inferno’s callouts can dramatically enhance your game performance. Use this guide to familiarize yourself with these callouts, apply them in your games, and watch as your coordination and performance improve. Whether you’re a beginner or a seasoned player, mastering the callouts can be the crucial difference between victory and defeat.
FAQ
Callouts are critical in CS:GO for effective communication with teammates. Knowing map callouts allows you to quickly and accurately relay vital game information.
It’s mostly a matter of practice. Spend time exploring the map, use the callouts in your games, and over time, you’ll remember them.
While many callout terms are used across different maps, each map has specific callouts that are unique to its structure.
Different regions or communities often develop their own callouts. However, there are widely accepted callouts that most players understand.