Technical simulations
Simulation Game. The computer simulates, as fully as possible, the physical behavior and control of some complex object of a technical system (for example: a combat fighter, a car, etc.). If arcade games seek to entertain the player with various impossible phenomena, stunts and the sharpness of the plot, the main criterion for the quality of simulation – the completeness and realism of the simulation of his object (car, aircraft, etc.).

Examples:

Live for Speed
Microsoft Flight Simulator
X-Plane
IL-2 Sturmovik
Orbiter

Arcade Simulations
A simplified version of Technical Simulators, often with alternate physics. The main difference from Arcade is the presence of a simplified, but still physical model. Most often with such physics are made simulations of star fighters and cars.

Examples:

X-Wing
TIE-Fighter
Wing Commander
Need for Speed
All Wheel Drive

Economic Simulations
In games of this genre, the player can control economic systems of varying complexity, such as a city (SimCity), an island state (Tropico), a farm (SimFarm), transportation company (Railroad Tycoon), etc. Often, exotic systems, such as an anthill (SimAnt) or a dungeon (Dungeon Keeper), can act as control objects.