A game that requires strategy, for example to win a military operation. The player controls not one character, and the whole unit, enterprise or even the universe. There are walking or turn-based strategy games (Turn-Based Strategy, TBS), where players take turns making moves, and each player has an unlimited or limited (depending on the type and complexity of the game) time to his turn, and strategic games in real time (Real Time Strategy, RTS), in which all players perform their actions simultaneously, and the course of time is not interrupted.
Real Time Strategies
In these strategies, players perform their actions at the same time. They came somewhat later than turn-based, the first well-known game of the genre was Dune II (1992), the plot is based on the same work of Frank Herbert. Already then the general principles of real-time strategy were formed
Turn-based strategies
Turn-based strategy (TBS) – games in which players perform their actions in turn. Turn-based strategies appeared before RTS and have a great variety. The division of the game process into turns detaches it from real life and deprives the game of dynamism, as a result of which these games are not so popular as real-time strategies. On the other hand, in TBS, the player has much more time to think, nothing rushes him while making a move, it gives him the opportunity to show logical thinking abilities.
Examples:
Civilization
Galactic Civilizations
Heroes of Might and Magic
Classification of strategy games, in which they are divided into turn-based and real-time, is not the only correct. Sometimes there are economic simulations, wargames (wargames) and global strategies in a special sub-genre of strategy regardless of whether the gameplay is in real time or turn-based. In economic games the most realistic display of market processes, the behavior of competitors is close to the present.