3D-shooters
In games of this type, the player, usually acting alone, must destroy the enemies with knives and firearms to achieve certain goals in a given level, usually, after achieving the goals, the player moves on to the next level. The enemies are often: bandits (e.g. Max Payne), fascists (e.g. Return to Castle Wolfenstein) and other “bad guys”, as well as all kinds of aliens, mutants and monsters (e.g. Doom, Half-life).

Depending on the story of the game arsenal of the player may include both modern weapons, and their futuristic counterparts, as well as weapons that have no analogues to date. As a rule, a typical set of weapons contains: edged weapons (knife, knuckles, piece of pipe, baseball bat), pistol, submachine gun or automatic rifle, shotgun (shotgun), sniper rifle, multi-gun machine gun, and grenades or Molotov cocktails. Often the weapon has an alternative mode of fire or is equipped with a telescopic sight with or without the possibility of zooming. Also, the player can strike with his feet, or hit enemies with the buttstock or the handle of the gun. In “realistic” games (e.g. FarCry, F.E.A.R.) the player can carry only a limited number of weapons, while in arcade games (e.g. Unreal Tournament, Quake) you could wield all the weapons available in the game. Also in the “realistic” shooters, a more perfect model of damage to the player and his opponents, in particular a hit to the head in a “realistic” shooter may well cause instant death of the player’s character, while in the arcade, usually the character is taken away a little more “hitpoints” than the hit in the torso.

“Bloody” shooters
The essence of these games is to destroy hordes of stupid enemies, avalanche coming on the player. The player must have room to maneuver.

Tactical shooters
A fundamental difference from the classic shooter is that the character does not represent a lone hero, and acts as part of the team. Tactical shooter usually recreates the activity of squads – the interaction between fighters, maneuvering and choosing the direction of attack, the selection of the team and its weapons. In single player mode these options are implemented by bots, in network mode – through the interaction of live players.

Fighting games
Gameplay consists entirely of duels of two or more opponents using hand-to-hand combat.

Slasher
Third-person games with the main part of the gameplay is a swordfight with edged weapons.

Arcade
Games in which the player must act quickly, relying primarily on their reflexes and reactions. Arcades are characterized by a developed system of bonuses: accrual of points, gradually opening elements of the game, etc.